Version Differences

Notes

  • Versions listed here are in order of build, which is not the same as order of release date.
  • Dates are given in MM/DD/YY, Times are in 24 hour time. Years are 20YY (06 being 2006).
  • Version Codes are the code as it should appear on the back of the game disc, near the center hole. You may need a good light source to see these.

Regions

  • NA: North America [E]
  • EU: European Union [P] (Also includes Australasia - AU)
  • JP: Japan [J]
  • KR: Korea [K]
  • CHN: China

NA Wii 1.0

Version Code: RVL-RZDE-0A-0

Build Date/Time: 10/10/06, 20:35

Release Date: 11/19/06

Available Languages: English

Display Support: 480i and 480p; 16:9 widescreen resolution and 4:3 standard resolution

Working

  • Map Glitch
  • Warping While Underwater
  • Midna Dive
  • Cave of Ordeals Floor Skips
  • Fast Walking on Magnetic Ceilings

Not Working

  • Gale LJA
  • Epona Slide
  • Clawshot L-Slide

Chests

  • Goron Mines: 10R chest in the Rotating Platform room before the Miniboss Room is a normal-sized (normal) chest.
  • Arbiter's Grounds: Piece of Heart chest in the Spinner Climb Room is a small chest.
  • City in the Sky: 20R chest in the Ooccas Room on 2F behind a grate is a normal chest.
  • City in the Sky: 20R chest in the Center room on 3F is a normal chest.

Other Notes

Crashes and Softlocks:

  • The Title Screen is extremely prone to crashing during Back in Time. Back in Time Equipped requires a specific setup to avoid crashing most of the time but can still crash even under those conditions. Furthermore, it is impossible to roll on the Title Screen during Back in Time.
  • It's possible to crash the game by standing next to Yeto and hitting the nearby tree with the Ball and Chain. The game crashes as the race begins.
  • Savewarping in the Cannon Room prior to warping the Sky Cannon will softlock the save file as it's impossible to leave the room after loading, due to Shad being at the top of the stairs.
  • As it's possible to warp while underwater, it's also possible to softlock on the Game Over screen by doing so at the same moment as Link is about to drown.

    Other Things:

  • Mailman Triggers are smaller and able to be jump attacked over. There are also some additional triggers in certain areas.
  • There is no deactivation trigger on the vines outside Kakariko Village's north exit to disable the mailman triggers in this area.
  • In general, most triggers in the game are small and able to be skipped with standard jump attacks or simply evading the trigger entirely.
  • It is not possible to pause during the backflip in the Poe Soul grab animation. As a result, skipping the text is not possible via this method.
  • Also related to the Poe Soul grab animation, if the backflip during this animation puts Link into the water, Link will dive and fall to the bottom of the water, then give the text for the poe. After this, Link will immediately pop back up to the surface of the water.
  • With the exception of the Twilit Bloat (boss bug), bugs during Twilight do not explode when they hit the water, but rather fall to the bottom and explode when they hit the bottom; the tear then must float back up to be collected.
  • In the Sacred Grove, the minimap field does not update until Link reaches the top of the main stairs leading to the Master Sword pedestal.
  • The rocks blocking access to the back of the Eldin Spring leave a small hill behind when exploded.
  • There is a loading zone from Hyrule Field North leading to Upper Zora's River behind the fence leading from Upper Zora's River.
  • The cutscene that plays when Link loads into the City in the Sky Boss Room is skippable. Skipping this cutscene warps Link to the boss fight platform.
  • The text that displays at the top of the screen naming the area is center-aligned, while normal textboxes are left-aligned.

EU/AU Wii

Version Code: RVL-RZDP-0A-0 (EU/AU)

Build Date/Time: 10/18/06, 22:11 (EU/AU)

Release Dates

  • 12/07/06 (AU)
  • 12/08/06 (EU)

    Available Languages: English, Spanish, French, German, Italian (EU/AU)

    Display Support: 480i and 480p; 16:9 widescreen resolution and 4:3 standard resolution. 50hz and 60hz options (EU/AU)

Patched from NA Wii 1.0

  • Cave of Ordeals Floor Skips
  • Warping While Underwater

Chests

  • Goron Mines: 10R chest in the Rotating Platform room before the Miniboss Room is now a small chest.
  • Arbiter's Grounds: Piece of Heart chest in the Spinner Climb Room is now a normal chest.
  • City in the Sky: 20R chest in the Ooccas Room on 2F behind a grate is now a small chest.
  • City in the Sky: 20R chest in the Center room on 3F is now a small chest.

Other Notes

  • Savewarping in the Cannon Room prior to warping the Sky Cannon no longer softlocks the save file, as Shad is now at the bottom of the stairs rather than the top.
  • Twilight bugs now explode when they land on the surface of the water rather than falling to the bottom.
  • The minimap field in the Sacred Grove now updates at the top of the smaller, lower stairs leading to the Master Sword pedestal.
  • The cutscene that plays when Link loads into the City in the Sky Boss Room is no longer skippable.
  • The text that displays at the top of the screen naming the area is now left-aligned. Normal textboxes are still left-aligned.
  • Everything else is believed to be the same for these versions and NA Wii 1.0. Testing is poor, and any information on these versions is welcomed.

JP Wii

Version Code:RVL-RZDJ-0A-0

Build Date/Time: 10/24/06, 20:35

Release Date: 12/02/06

Available Languages: Japanese

Display Support: 480i and 480p; 16:9 widescreen resolution and 4:3 standard resolution

Other Notes

  • The text that displays at the top of the screen naming the area is center-aligned. Normal textboxes are also center-aligned.
  • This version appears to be otherwise identical to EU/AU Wii.

NA GC and EU/AU GC

Version Codes

  • DOL-GZ2E-0-00 (NA)
  • DOL-GZ2P-0-00 (EU/AU)

    Build Dates/Times

  • 11/06/06, 18:16 (NA)
  • 11/06/06, 18:18 (EU/AU)

    Release Dates

  • 12/11/06 (NA)
  • 12/15/06 (EU)
  • 12/19/06 (AU)

    Available Languages

  • English (NA)
  • English, Spanish, French, German, Italian (EU/AU)

    Display Support:

  • 480i and 480p; 4:3 standard resolution (NA)
  • 480i; 4:3 standard resolution. 50hz and 60hz options. Can force 480p via homebrew. (EU/AU)

Working

  • Gale LJA
  • Epona Slide
  • Clawshot L-Slide
  • Map Glitch

Patched or Not Working

  • Midna Dive
  • Underwater Warping
  • Fast Walking on Magnetic Ceilings
  • Cave of Ordeals Floor Skips

Other Notes

Crashes and Softlocks:

  • For unknown reasons, the Title Screen during Back in Time is very stable and not prone to crashing. Link is also able to roll on the Title Screen during Back in Time.
  • The snowboarding crash with Yeto described above no longer occurs.

    Other Things:

  • Mailman triggers are larger than on original Wii releases and can no longer be simply jump attacked over. Some extraneous triggers were removed, and the deactivation trigger on the vines was added.
  • Trigger sizes were increased in general ingame, though they appear to be the same size in the game's code.
  • It is now possible to pause during the backflip in the Poe Soul grab animation. As a result, skipping the Poe Soul text is now possible by savewarping during the animation.
  • Also related to the Poe Soul grab animation, if the backflip during this animation puts Link into the water, the text will be delayed until Link touches land again. If a loading zone is used before this, the text will be skipped permanently but the soul is still retained.
  • The rocks blocking access to the back of the Eldin Spring are now level with the ground once exploded.
  • The spawn point from Upper Zora's River leading to Hyrule Field North was moved forward and an invisible wall was added over top of the fence. Furthermore, the loading zone from Hyrule Field North to Upper Zora's River was removed.
  • Gale LJA now works because pulling out the sword no longer breaks the camera lock required for the trick to work.
  • Epona Slide now works as it's possible to backflip off Epona at all times via inputs.
  • Clawshot L-Slide now works since GC does aiming in first-person mode compared to third-person mode.
  • Savewarping while in Stallord's room (Arbiter's Grounds Boss Room) sets the Day/Night cycle to night.
  • The text that displays at the top of the screen naming the area is left-aligned. Normal textboxes are also left-aligned.

JP GC

Version Code: DOL-GZ2J-0-00

Build Date/Time: 11/10/06, 16:16

Release Date: 12/02/06

Available Languages: Japanese

Display Support: 480i and 480p; 4:3 standard resolution

Patched from NA/EU/AU GC

  • Map Glitch

Other Notes

  • The text that displays at the top of the screen naming the area is center-aligned. Normal textboxes are also center-aligned.
  • Everything else is believed to be the same between this version and NA/EU GC versions.

NA Wii 1.2

Version Code: RVL-RZDE-0A-2

Build Date/Time: 02/27/07, 15:36

Release Date: Unclear

Available Languages: English, Spanish, French

Display Support: 480i and 480p; 16:9 widescreen resolution and 4:3 standard resolution

Working

  • Fast Walking on Magnetic Ceilings

Patched or Not Working

  • Map Glitch
  • Midna Dive
  • Underwater Warping
  • Cave of Ordeals Floor Skips
  • Gale LJA
  • Epona Slide
  • Clawshot L-Slide

Other Notes

  • Majority of things by now have been patched.
  • Triggers are the same size as GC versions.
  • The Title Screen during Back in Time is [TBD]
  • Savewarping while in Stallord's room (Arbiter's Grounds Boss Room) [TBD]
  • The text that displays at the top of the screen naming the area is left-aligned. Normal textboxes are also left-aligned.

KR Wii

Version Code: RVL-RZDK-0A-0

Build Date/Time: ##/##/#### (Literal)

Release Date: 08/27/09

Available Languages: Korean

Display Support: 480i and 480p; 16:9 widescreen resolution and 4:3 standard resolution

Working

  • Nothing previously mentioned here.

Patched or Not Working

  • Everything previously mentioned here, including Fast Walking on Magnetic Ceilings.

Other Notes

  • Despite being a 1.0 release, this is likely based on NA Wii 1.2.
  • The naming screen is different, featuring a more pointer-oriented set of controls.
  • The text that displays at the top of the screen naming the area is center-aligned. Normal textboxes are also center-aligned.

CHN Shield TV

Note: This is the version of the game released for the NVidia Shield

Version Code: N/A (digital release)

Build Date/Time: Unknown

Release Date: 12/05/17

Available Languages: Chinese

Display Support: 1080p; 16:9 widescreen resolution

Working

  • Gale LJA
  • Epona Slide
  • Clawshot L-Slide (probably)

Not Working

  • Map Glitch
  • Midna Dive
  • Underwater Warping
  • Cave of Ordeals Floor Skips
  • Fast Walking on Magnetic Ceilings

Other Notes

  • Despite being very new, this is expected to be based on JP GC.
  • HUD reworked
  • No Hero Mode and no HD assets
  • No Naming Screen. Link and Epona's names are always Link and Epona
  • Loading times are nearly instant, due to being digital and not a disc
  • No Title Screen cinematics, only the Title Screen map area is shown.

Still Investigating

  • Back in Time works, but the analog stick's neutral position glitches out when doing so.
  • Some crashes no longer work, but we're not sure why they don't or which ones no longer do.
    • Throw Invisible Objects Crash no longer crashes
    • Epona OOB Loading Zone still crashes
Last updated 05/20/2019 – Habreno