Version Differences

Notes

  • Versions listed here are in order of build, which is not the same as order of release date.
  • Dates are given in MM/DD/YY, Times are in 24 hour time. Years are 20YY (06 being 2006).
  • Version Codes are the code as it should appear on the back of the game disc, near the center hole. You may need a good light source to see these.

Regions

  • NA: North America [E]
  • EU: European Union [P] (Also includes Australasia - AU)
  • JP: Japan [J]
  • KR: Korea [K]
  • CHN: China

NA Wii 1.0

Version Code: RVL-RZDE-0A-0

Build Date/Time: 10/10/06, 20:35

Release Date: 11/19/06

Available Languages: English

Working

  • Map Glitch
  • Warping While Underwater
  • Midna Dive
  • Cave of Ordeals Floor Skips
  • Fast Walking on Magnetic Ceilings

Not Working

  • Gale LJA
  • Epona Slide
  • Clawshot L-Slide

Chests

  • Goron Mines: 10R chest in the Rotating Platform room before the Miniboss Room is a normal-sized (normal) chest.
  • Arbiter's Grounds: Piece of Heart chest in the Spinner Climb Room is a small chest.
  • City in the Sky: 20R chest in the Ooccas Room on 2F behind a grate is a normal chest.
  • City in the Sky: 20R chest in the Center room on 3F is a normal chest.

Other Notes

  • Wii versions support 480p30; 16:9 widescreen and 4:3
  • Mailman Triggers are smaller and able to be jump attacked over. In addition, there is no deactivation trigger on the vines outside Kakariko Village's north exit.
  • In general, other triggers in the game are small and skippable.
  • Savewarping in the Cannon Room prior to warping the Sky Cannon will softlock the save file as it's impossible to leave the room after loading, due to Shad being at the top of the stairs.
  • It's possible to crash the game by standing next to Yeto and hitting the nearby tree with the Ball and Chain. The game crashes as the race begins.
  • As it's possible to warp while underwater, it's also possible to get stuck on the Game Over screen by doing so at the same moment as Link is about to drown.
  • There is a loading zone from Hyrule Field North leading to Upper Zora's River behind the fence leading from Upper Zora's River.
  • The Title Screen is extremely prone to crashing during Back in Time. Back in Time Equipped requires a specific setup to avoid crashing most of the time but can still crash even under those conditions. Furthermore, it is impossible to roll on the Title Screen during Back in Time.
  • With the exception of the Twilit Bloat (boss bug), bugs during Twilight do not explode when they hit the water, but rather fall to the bottom and explode when they hit the bottom; the tear then must float back up to be collected.
  • The text that displays at the top of the screen naming the area is center-aligned, while normal textboxes are left-aligned.

EU/AU Wii

Version Code: RVL-RZDP-0A-0 (EU/AU)

Build Date/Time: 10/18/06, 22:11 (EU/AU)

Release Dates

  • 12/07/06 (AU)
  • 12/08/06 (EU)

    Available Languages: English, Spanish, French, German, Italian (EU/AU)

Patched from NA Wii 1.0

  • Cave of Ordeals Floor Skips

Chests

  • Goron Mines: 10R chest in the Rotating Platform room before the Miniboss Room is now a small chest.
  • Arbiter's Grounds: Piece of Heart chest in the Spinner Climb Room is now a normal chest.
  • City in the Sky: 20R chest in the Ooccas Room on 2F behind a grate is now a small chest.
  • City in the Sky: 20R chest in the Center room on 3F is now a small chest.

Other Notes

  • Wii versions support 480p30; 16:9 widescreen and 4:3
  • Savewarping in the Cannon Room prior to warping the Sky Cannon no longer softlocks the save file, as Shad is now at the bottom of the stairs rather than the top.
  • Twilight bugs now explode when they land on the surface of the water rather than falling to the bottom.
  • The text that displays at the top of the screen naming the area is now left-aligned. Normal textboxes are still left-aligned.
  • Everything else is believed to be the same for these versions and NA Wii 1.0. Testing is poor, and any information on these versions is welcomed.

JP Wii

Version Code:RVL-RZDJ-0A-0

Build Date/Time: 10/24/06, 20:35

Release Date: 12/02/06

Available Languages: Japanese

Other Notes

  • Wii versions support 480p30; 16:9 widescreen and 4:3
  • The text that displays at the top of the screen naming the area is center-aligned. Normal textboxes are also center-aligned.
  • This version appears to be otherwise identical to EU/AU Wii.

NA GC and EU/AU GC

Version Codes

  • DOL-GZ2E-0-00 (NA)
  • DOL-GZ2P-0-00 (EU/AU)

    Build Dates/Times

  • 11/06/06, 18:16 (NA)
  • 11/06/06, 18:18 (EU/AU)

    Release Dates

  • 12/11/06 (NA)
  • 12/15/06 (EU)
  • 12/19/06 (AU)

    Available Languages

  • English (NA)
  • English, Spanish, French, German, Italian (EU/AU)

Working

  • Gale LJA
  • Epona Slide
  • Clawshot L-Slide
  • Map Glitch

Patched or Not Working

  • Midna Dive
  • Underwater Warping
  • Fast Walking on Magnetic Ceilings
  • Cave of Ordeals Floor Skips

Other Notes

  • GC versions support 480p30; 4:3 resolution
  • Mailman triggers are larger than on original Wii releases and can no longer be simply jump attacked over. The deactivation trigger on the vines was added as well.
  • Trigger sizes were increased in general ingame, though they appear to be the same size in the game's code.
  • The snowboarding crash with Yeto described above no longer occurs.
  • The spawn point from Upper Zora's River leading to Hyrule Field North was moved forward and an invisible wall was added over top of the fence. Furthermore, the loading zone from Hyrule Field North to Upper Zora's River was removed.
  • For unknown reasons, the Title Screen during Back in Time is very stable and not prone to crashing. Link is also able to roll on the Title Screen during Back in Time.
  • Gale LJA now works because pulling out the sword no longer breaks the camera lock required for the trick to work.
  • Epona Slide now works as it's possible to backflip off Epona at all times via inputs.
  • Clawshot L-Slide now works since GC does aiming in first-person mode compared to third-person mode.
  • Savewarping while in Stallord's room (Arbiter's Grounds Boss Room) sets the Day/Night cycle to night.
  • The text that displays at the top of the screen naming the area is left-aligned. Normal textboxes are also left-aligned.

JP GC

Version Code: DOL-GZ2J-0-00

Build Date/Time: 11/10/06, 16:16

Release Date: 12/02/06

Available Languages: Japanese

Patched from NA/EU/AU GC

  • Map Glitch

Other Notes

  • GC versions support 480p30; 4:3 resolution
  • The text that displays at the top of the screen naming the area is center-aligned. Normal textboxes are also center-aligned.
  • Everything else is believed to be the same between this version and NA/EU GC versions.

NA Wii 1.2

Version Code: RVL-RZDE-0A-2

Build Date/Time: 02/27/07, 15:36

Release Date: Unclear

Available Languages: English, Spanish, French

Working

  • Fast Walking on Magnetic Ceilings

Patched or Not Working

  • Map Glitch
  • Midna Dive
  • Underwater Warping
  • Cave of Ordeals Floor Skips
  • Gale LJA
  • Epona Slide
  • Clawshot L-Slide

Other Notes

  • Wii versions support 480p30; 16:9 widescreen and 4:3
  • Majority of things by now have been patched.
  • Triggers are the same size as GC versions.
  • The Title Screen during Back in Time is [TBD]
  • Savewarping while in Stallord's room (Arbiter's Grounds Boss Room) [TBD]
  • The text that displays at the top of the screen naming the area is left-aligned. Normal textboxes are also left-aligned.

KR Wii

Version Code: RVL-RZDK-0A-0

Build Date/Time: ##/##/#### (Literal)

Release Date: 08/27/09

Available Languages: Korean

Working

  • Nothing previously mentioned here.

Patched or Not Working

  • Everything previously mentioned here, including Fast Walking on Magnetic Ceilings.

Other Notes

  • Wii versions support 480p30; 16:9 widescreen and 4:3
  • Despite being a 1.0 release, this is likely based on NA Wii 1.2.
  • The naming screen is different, featuring a more pointer-oriented set of controls.
  • The text that displays at the top of the screen naming the area is center-aligned. Normal textboxes are also center-aligned.

CHN Shield TV

Note: This is the version of the game released for the NVidia Shield

Version Code: N/A (digital release)

Build Date/Time: Unknown

Release Date: 12/05/17

Available Languages: Chinese

Working

  • Gale LJA
  • Epona Slide
  • Clawshot L-Slide (probably)

Not Working

  • Map Glitch
  • Midna Dive
  • Underwater Warping
  • Cave of Ordeals Floor Skips
  • Fast Walking on Magnetic Ceilings

Other Notes

  • Despite being very new, this is expected to be based on JP GC.
  • Upgraded resolution: 1080p30; 16:9 Widescreen; HUD reworked
  • No Hero Mode and no HD assets
  • No Naming Screen. Link and Epona's names are always Link and Epona
  • Loading times are nearly instant, due to being digital and not a disc
  • No Title Screen cinematics, only the Title Screen map area is shown.

Still Investigating

  • Back in Time works, but the analog stick's neutral position glitches out when doing so.
  • Some crashes no longer work, but we're not sure why they don't or which ones no longer do. -- Throw Invisible Objects Crash no longer crashes -- Epona OOB Loading Zone still crashes
Last updated 05/01/2018 – Habreno